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Old Jul 30, 2006, 04:42 PM // 16:42   #1
Pre-Searing Cadet
 
Join Date: May 2006
Location: Arizona
Guild: Haste the Day
Profession: E/N
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Post Almost Invincible Nuker Build

This is one of my first builds. It may be kindof nubbish. But its very flexible.
One of the reasons i like this build is because it's so flexible. You can choose Fire, Water, Earth, or Air Magic, w/e fits you.
This is the basic part of it:

Attributes:
(element*) magic == 11 (10+1)--minor (element*) magic rune
Energy Storage == 16 (12+3+1)-- superior energy storage rune and all seeing eye

Skills:
(element*) Attunement
Elemental Attunement
Aura of Restoration
Other 5 skills are your choice
*any element of your choice

Explanation:
This build is just based off of the 3 skills mentioned above.

(element*) Attunement: Enchantment Spell. For XX seconds, you are attuned to (element*). You gain 30% of the base Energy Cost of the skill each time you use (element*) Magic.

Elemental Attunement: Elite Enchantment Spell. For XX seconds you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these Elements.

Aura of Restoration: Enchantment Spell. For 60 seconds you are healed for XXX% of the Energy cost each time you cast a Spell.

Lets Say You cast a skill using 5 Energy. You gain 20.85 Health and 4 Energy once you cast it. By that time you should have probably gained the other energy. So as long as you keep on casting you should stay alive and gain your energy.

Weapons:
I use a Wayward Wand(fire) and a Lian's Lantern because i use fire magic. For all the elements i would use a wayward wand and the green offhand of the element(mentioned below).

Offhands:
Fire: Lians Lantern
Earth: Galigord's Stone Scroll
Water: Flint's Artifact
Air: The Brimstone

What i use:
I usually use Fire Magic because i havent really wanted to try any other Elements yet.

I use Flare, Meteor, Fireball, Fire Attunement, Elemental Attunement, Aura of Restoration, Signet of Capture(just in case), and the last one i usually change depending on the situation.

Notes:
  • You can be attuned to an element twice and still get both of the stuff from each attunement.
  • You do lose energy but not fast
  • Just Make sure you always have the 3 enchantments on
  • Watchout for skills that strip enchantments or inturrupt skills
  • Resticted to using only One Element
Please Post your comments on my build and try it out and give me some feedback so i can make it better
All the parts of the build i found out myself.

Last edited by LustigerAffe; Jul 30, 2006 at 04:49 PM // 16:49..
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Old Jul 30, 2006, 05:15 PM // 17:15   #2
Lion's Arch Merchant
 
Join Date: May 2006
Profession: A/
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meh, renewal nukers do better PvE IMO, and dual attunement air spiker is really old
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Old Jul 30, 2006, 05:21 PM // 17:21   #3
Banned
 
Join Date: Feb 2006
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i concur... dual attunement is only good for flare spamming... but even the FC ele would do much better...
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Old Jul 30, 2006, 06:19 PM // 18:19   #4
Academy Page
 
Join Date: Jul 2006
Guild: AoE
Profession: Mo/A
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Just take your build as a pvp char into random arena, bout the 5th time you get trashed im sure youll find some modifications that work better.

Any kind of stip enchantment/knockdown is going to waste you, giaing 25hp everytime you cast a speel will in no way make u invincable, even with the added armor from the earth line, when some W/E starts shocking you and hitting you with hammer knock downs to boot.
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Old Jul 31, 2006, 07:38 AM // 07:38   #5
Krytan Explorer
 
Join Date: Jun 2005
Guild: Black Death Knights
Profession: E/
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hehe actually ive had great fun in random arenas as a geotank with 3 warriors pounding at me whilst i stood there dancing the gay ele dance lol.. just occasionally casting a spell to keep kinetic up and recasting the others as necessary. ward of stability makes knockdowns redundant. lol 2 of the warrior \ragequit just leaving me to deal with 1 wammo and a monk.. twas a funny match
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